At 01:13 the courier locker starts knocking: three taps, a pause, two taps.

Inside is Nix, the old municipal intelligence of Port Meridian. At 04:00 the Low Ward switches to a new identity registry. It deletes Nix and marks 4,096 residents "unverified", locking them out of their doors, wages, transit and treatment.

Lead Mara, Patch, Saint and Nix through one night:

  • Every choice leaves a trace. Choose who acts, preview the exact odds, roll 2d6 + Facet + Skill, then decide what a near miss is worth.
  • Consequences carry forward. Strain, Harm, Resolve, spent equipment and relationships persist, and a failure opens another route.
  • A standoff at the relay plays out on a small zone map, and the last choice is one no dice roll can make.
  • About 25–40 minutes. Play with live dice, or follow the guided manuscript with fixed dice.

Built with Godot 4.7 on FACETS, a deterministic narrative-RPG rules system. The score is synthesized in code from a single motif: the locker's knock.

Controls: mouse, or Tab / arrow keys / Enter. Esc opens the menu. Progress autosaves in your browser. Best played fullscreen.

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